May 10

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Martin Show Designer 6 is OUT!

Lighthouse Holland has just launched the new Martin Show Designer 6! After showing it up in Pro Light + Sound 2014 in Frankfurt back in March, I’ve been in a group of BETA-Testers, working together with the company to give feedback in order to improve the stability of this new version.

What’s New?

I’ll guide you through the most impressive changes made in Martin Show Designer for this new version 6 after the break!

Merged ShowDesigner and Visualizer

The major change is definitely the integration of the ShowDesigner module into the Visualizer. Now they are one and the same program! You don’t have to keep changing between those two modules to make changes and see the result, since you do everything at the same time, in this single application.

New Engine

There is a new DirectX 11 engine, which results in much more realistic beams even when you have a light source pointed directly on the camera! There is a huge improvement on the interaction between beams and textures and the overall result is amazingly impressive!! (Scroll down if you want to skip directly to some renderings)

No more imports

If you are a current user of MSD 5, you know the first thing you do when starting an MSD showfile is importing fixtures, objects and materials you want to use. Now you don’t need to do that anymore, because all of them are easily available on the sidebar!

Drag and Drop

Adding fixtures, adding objects and applying materials is now drag and drop!

Want to add more fixtures? Pick one from the library and drag it to the scene. Want a drumset on stage? Just drag it from the library on the sidebar directly on the scene. Need to apply a material to an object? Drag the material to the object on the scene! And if the object has different parts (like arms, legs and chest on a object of a person), you get a pop-up menu to select the part where you want to apply the material in.

Material application on different objects

Now you can apply the same material on different objects in different ways, because the material transformation is now done on the actual application, not on the material itself. Want to rotate the material in one single object, not affecting the others? No problem :)

Different Simultaneous Viewports

Now you can split the window in up to four viewports, each one either 2D or 3D. The size of each viewport is completely customizable and all of them are rendered at the same time, so you can get multi-view of the scene in real-time.

Multiple-copy extended functionality

The multiple-copy feature now has a feedback on the scene before actually applying the copy! This way, you can play around with the values (spacing, number of copies, offset) and see a preview of the result before applying it! The new offset function allows you to easily create stairs and spirals, and now instead of copying in a line or circle, you can copy in the 3D space (arrays and grids).

UI Lifting

The UI has also been changed to provide a smoother experience in low light conditions. The color scheme is darker and the toolbar buttons can be set to different sizes to ease the use along with touchscreens.

Some renderings

Nightclub comparison between MSD5 (DX9) and MSD6 (DX11).

Here is Garou’s Blancan show for the 2014 LD Competition rendered in MSD6.

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And a carshow demo-scene, from Paul Pelletier.

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Need more information?

Please head to this webpage to check more information.

About the author

Ricardo Dias

Ricardo Dias was born in Entroncamento, Portugal and is studying Electronic and Telecommunications Engineering at University of Aveiro. He is a researcher in robotics and is currently the Team Leader of CAMBADA@MSL team. As a hobby, he is also a freelancer Stage Lighting Designer.

Permanent link to this article: http://ricardo-dias.com/2014/05/10/martin-show-designer-6-is-out/

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